Aliens Fireteam Elite - Pathogen - Ruins

I was the primary world builder for these rooms from the initial design blockout to the final shipped map. I worked closely with the level designer to accomplish both the art and design requirements for this space. I was responsible for pretty much all of the final terrain, vegetation, stone and rock placement, as well as implementing a few unique ideas in each room that could work with the initial design intent. A big focus when working in these spaces was maintaining the xeno pathing and spawns.